Sunday, 20 December 2015

Brave Frontier Trial 008 Lucius

This is an very complex fight and it took me 3 hours to read through the data and write this post. Lucius has strong levels of BS.
New mechanics introduced:
  • Spark damage resistance
  • JP version of shield
  • Punishes players for using UBB in phase 2
  • Almost completely forced squad death (only survivable with "chance to reduce damage to 1" or angel idol LS, ES and spheres)
  • Lucius can fill your BB gauge and OD gauge

Quick terminology breakdown for resistances
  • Status effect resistances (Poison, Curse, Paralysis, Injury, Sickness, Weakness)
    • Acts as a multiplier, [Status Effect Chance] x [100% - Resistance]
  • BC Drop (Base)
    • Acts as a multiplier, [35%] x [100% - Resistance]
    • As the final value is always the same, I'll state it
  • BC Drop (Buffs + Passives)
    • Acts as a multiplier, [Sum of Buffs + Passives] x [100% - Resistance]
    • Doesn't affect the base drop rate
  • HC Drop (Base)
    • Acts as a multiplier, [10%] x [100% - Resistance]
    • As the final value is always the same, I'll state it
  • HC Drop (Buffs + Passives)
    • Acts as a multiplier, [Sum of Buffs + Passives] x [100% - Resistance]
    • Doesn't affect the base drop rate
  • Crit Damage (Base)
    • Acts as a multiplier, [50~60%] x [100% - Resistance]
    • As the final value is always the same, I'll state it
  • Crit Damage (Buffs + Passives)
    • Acts as a multiplier, [Sum of Buffs + Passives] x [100% - Resistance]
    • Doesn't affect the base crit damage
  • Elemenal Weakness Damage (Base)
    • Acts as an additive penalty, [50%] - [Resistance]
    • As the final value is always the same, I'll just state it
  • Elemental Weakness Damage (Buffs + Passives)
    • Acts as an additive penalty, [Sum of Buffs + Passives] - [Resistance]
    • Doesn't affect the base elemental damage
  • Spark Damage (Base)
    • Acts as a multiplier, [50%] x [100% - Resistance]
    • As the final value is always the same, I'll state it
  • Spark Damage (Buffs + Passives)
    • Acts as a multiplier, [Sum of Buffs + Passives] x [100% - Resistance]
    • Doesn't affect the base spark damage

Form 1
Stats
Actions per Turn: 4
ATK: 4000
DEF: 2000
HP: 4000000
Resistances:
  • Curse, Poison, Paralysis: 100%
  • Weakness, Injury, Sickness: 50%
  • BC Drop Rate (Base): 25%
    • Reduces base drop rate to 26.25%
  • BC Drop Rate (Buffs + Passives): 50%
  • HC Drop Rate (Base): 25%
    • Reduces base drop rate to 7.5%
  • HC Drop Rate (Buffs + Passives): 50%
  • Critical Damage (Base): 50%
    • Reduces base crit damage bonus to 25%
  • Critical Damage (Buffs + Passives): 100%
    • No crit damage increases will function
  • Elemental Weakness Damage (Buffs + Passives): 100%
  • Spark Damage (Buffs + Passives): 20%
Skills
Form 1
  1. エタニティ
    • AoE
    • +20% damage modifier, +50 Flat ATK (4860 damage)
  2. ミーティア
    • Single Target
    • Fixed Damage: 8000
  3. ルーン
    • Single Target
    • +80% damage modifier (7200 damage)
    • Grants self DEF Ignore, 1 turn
    • Clears all buffs on target
    • Damage calculation after buff wipe and DEF ignore activate - only guarding and mitigation passives will affect it
  4. デスティニー
    • Single Target
    • HP% Damage: 160% of max HP
  5. エンドレス (Endless - Maxwell)
    • AoE
    • +100% Damage Modifier, +200 Flat ATK (8400 damage)
    • Deals Light elemental damage in addition to Lucius' base element
    • Uses as first attack
  6. 異界の光
    • Self-buff
    • +40% ATK, 3 turns (+1600 damage to all attacks)
    • Burst heal for 200000 HP
    • Apparently never used in this phase
  7. アビス・フォール
    • AoE
    • HP% Damage: 65~70% of max HP
  8. デッドリーエンド
    • Single Target
    • HP% Damage: 160% of max HP
  9. エンドレス (Endless - Cardes)
    • AoE
    • +150% Damage Modifier, +200 Flat ATK (10500 damage)
    • Deals Dark elemental damage in addition to Lucius' base element
    • 75% HP threshold
  10. インフィニティワールド
    • AoE
    • +10% Damage Modifier (4400 damage)
    • 50% chance to cause Curse
    • 50% chance to cause Paralysis
    • 50% chance to cause Weakness
  11. グロリアス (Glorious)
    • AoE
    • HP% Damage: 500~800% of max HP
    • LS Lock: 999 turns
    • LS Lock activates before damage is calculated, so only buffs can reduce the damage
    • After the player passes 40% HP, Lucius will use 力を溜めている. If the player uses BB with all units on the next turn, Glorious will be skipped.
  12. ルピナス・アローン
    • AoE
    • +30% Damage Modifier, +100 Flat ATK (5330 damage)
    • LS Lock: 3 turns
    • BB Drain: 20~25%
    • LS Lock activates after damage is calculated, so leader skills can reduce the damage
  13. エクステンション
    • Single Target
    • HP% damage: 170% of max HP
  14. エンドレス (Endless - Zevalhua)
    • AoE
    • +200% Damage Modifier, +200 Flat ATK (12600 damage)
    • Deals Dark elemental damage in addition to Lucius' base element
    • 50% HP Threshold
  15. アグレッション
    • AoE
    • +15% Damage Modifier (4600 damage)
    • 100% DoT for 2 turns (4000 damage)
  16. ヴォイド・カーサリティ
    • Single Target
    • HP% damage: 120~140% of max HP
    • Clears all buffs on target
    • Clears buffs before damage is calculated, so only mitigation passives and guarding can reduce the damage
  17. アシミレイション
    • AoE
    • HP% Damage: 60% of max HP
    • Ignores mitigation
    • Used if the entire squad activates BB on any turn after エンドレス (Endless - Afla Dilith)
  18. エンドレス (Endless - Afla Dilith)
    • AoE
    • +200% Damage Modifier, +200 Flat ATK (12600 damage)
    • Deals Dark elemental damage in addition to Lucius' base element
    • 25% HP threshold
  19. 力を溜めている
    • Self-buff
    • +200% DEF, 3 turns (4000 DEF / -1333 damage taken)
  20. どうやらなかなかやるようだな
    • Self-buff
    • Clears all buffs on self
  21. 不穏な空気を感じる
    • Does nothing
AI
All targets are random unless stated otherwise; all thresholds happen once durng the fight unless stated otherwise; all skill uses are once per turn unless stated otherwise.
Thresholds
Turn 1
  • エンドレス (Endless - Maxwell)
  • Ends turn
75% HP
  • エンドレス (Endless - Cardes)
  • Ends turn
50% HP
  • エンドレス (Endless - Zevalhua)
  • Ends turn
40% HP
  • 力を溜めている
  • Ends turn
Turn after 力を溜めている
  • どうやらなかなかやるようだな
  • Only if all units used BB this turn
  • Ends turn
Turn after 力を溜めている
  • グロリアス
  • Ends turn
25% HP (First turn)
  • エンドレス (Endless - Afla Dilith)
  • 不穏な空気を感じる
  • Ends turn
After 25% HP
  • Only if BB all units used BB this turn
  • Once only
  • アシミレイション
  • Ends turn
Timers
These timers all run from the start of the fight.
Over 75% HP
  • ルーン
    • 6 turn timer
  • デスティニー
    • 3 turn timer
  • ミーティア
    • 1 turn timer
    • デスティニー prevents this
    • ルーン doesn't
  • エタニティ
    • 15% chance on any action, cannot override any other part of the AI
    • No usage limit
Between 75-50% HP
  • デッドリーエンド
    • 3 turn timer
    • 50% activation chance
    • Targets highest HP unit
  • デスティニー
    • 3 turn timer
    • Activates if デッドリーエンド doesn't
    • Targets highest DEF unit
  • アビス・フォール
    • 1 turn timer
    • Prevented by previous timers
  • エタニティ
    • 15% chance on any action, cannot override any other part of the AI
    • No usage limit
Between 50-25% HP
  • デッドリーエンド
    • 3 turn timer
    • 20% activation chance
    • Targets highest HP unit
  • デスティニー
    • 3 turn timer
    • 25% activation chance
    • Can only activate if デッドリーエンド doesn't
    • Targets highest HP unit
  • エクステンション
    • 3 turn timer
    • Activates if デッドリーエンド and デスティニー don't
    • Targets lowest HP unit
  • ルピナス・アローン
    • 4 turn timer
    • Prevented by previous timers
  • インフィニティワールド
    • 15% chance on any action, cannot override any other part of the AI
    • No usage limit
Below 25% HP
  • デッドリーエンド
    • 3 turn timer
    • 15% activation chance
    • Targets highest HP unit
  • デスティニー
    • 3 turn timer
    • 20% activation chance
    • Prevented if any previous timer activates
    • Targets highest DEF unit
  • エクステンション
    • 3 turn timer
    • 25% activation chance
    • Prevented if any previous timer activates
    • Targets lowest HP unit
  • ヴォイド・カーサリティ
    • 3 turn timer
    • Prevented if any previous timer activates
    • Targets lowest HP unit
  • アグレッション
    • 2 turn timer
    • Prevented if any previous timer activates
  • インフィニティワールド
    • 15% chance on any action, cannot override any other part of the AI
    • No usage limit
  • エタニティ
    • 1 turn timer
    • 20% chance
Normal Attacks
  • 10% chance: Random unit over 50% HP
  • 15% chance: Lowest HP unit
  • Else, random target


Form 2
Stats
Actions per Turn: 4
ATK: 4500
DEF: 3000
HP: 4000000
Resistances:
  • Curse, Poison, Paralysis, Injury: 100%
  • Sickness: 80%
  • Weakness: 25%
  • BC Drop Rate (Base): 25%
    • Reduces base drop rate to 26.25%
  • BC Drop Rate (Buffs + Passives): 50%
  • HC Drop Rate (Base): 25%
    • Reduces base drop rate to 7.5%
  • HC Drop Rate (Buffs + Passives): 50%
  • Critical Damage (Base): 50%
    • Reduces base crit damage bonus to 25%
  • Critical Damage (Buffs + Passives): 100%
    • No crit damage increases will function
  • Elemental Weakness Damage (Buffs + Passives): 100%
  • Spark Damage (Buffs + Passives): 20%
Skills
  1. エタニティ
    • AoE
    • +20% Damage Modifier, +10% Damage Multiplier, +50 Flat ATK (6006 damage)
  2. リフレイン
    • AoE
    • +40% Damage Modifier (6300 damage)
    • 50% DoT, 2 turns (2250 damage)
  3. ルミネスシャイン
    • Random Target split over 5 hits
    • +400% Damage Modifier (22500 damage)
    • Note that DEF is only going to be 20% effective against each individual hit regardless of how many hits a unit takes
    • Used at 70% HP and 40% HP
  4. ロスト・ソウル
    • Single Target
    • HP% damage: 120~130% of max HP
    • Clears all buffs on target
    • Clears buffs before damage is calculated, so only mitigation passives and guarding can reduce the damage
  5. オブリーオ
    • Self-buff
    • Grants self 80% BC Drop Resistance (Buff, Passive and Base) for 999 turns, bring the total over 100% - no BC drops while active
    • Grants self 100% Mitigation for 999 turns
    • BB Drain on player units: 100%
  6. メモリア
    • Self-buff
    • Removes all buffs on self
    • Grants player units instant BC fill up to 50%
    • Can be activated by dealing 200 damage after Lucius uses オブリーオ; additional hit count and spark damage buffs recommended.
  7. ディザイア
    • Self-buff
    • Removes all buffs on self
    • Grants self 90% mitigation until 70000 damage has been prevented
    • Used at 20% HP, recast every 4 turns after that
  8. 異界の光
    • Self-buff
    • +40% ATK, 3 turns (+1600 damage to non-fixed/HP% damage attacks)
    • Burst heal for 200000
    • Seemingly never used in this phase
  9. オルディニス
    • Self-buff
    • DEF Ignore, 2 turns
  10. アキレア・ベネフィット
    • Self-buff
    • +50% ATK, 3 turns (+2250 damage to non-fixed/HP% damage attacks)
    • +20% DEF, 3 turns (1200 DEF / -400 damage taken)
    • Used at 50% HP
  11. ゲート
    • AoE
    • +300% Damage Modifier, +500 Flat ATK (20000 damage)
    • BB Drain: 50%
    • Used 7 turns after オブリーオ.
    • 何かが開く音が…聞こえる… will be used 1 turn in advance as warning
  12. ギャラクシー
    • AoE
    • +1500% Damage Modifier, +500 Flat ATK (80000 damage)
    • BB Drain: 100%
    • Clears all buffs on targets
    • Damage is calculated after buff removal - only passive effects and guarding can reduce the damage
    • First attack of this phase - impossible to survive except for previously mentioned "chance to reduce damage to 1" effects and angel idol LS/ES/Spheres (not buffs)
    • Attack is used again if the player ever activates a UBB during this phase
  13. 何かが開く音が…聞こえる…
    • Does nothing
AI
All targets are random unless stated otherwise; all thresholds happen once during the fight unless stated otherwise; all skill uses are once per turn unless stated otherwise.
Thresholds
100% HP
  • ギャラクシー
  • Ends turn
90% HP
  • オブリーオ
  • Ends turn
6 turns after オブリーオ * 何かが開く音が…聞こえる…
Turn after 何かが開く音が…聞こえる… * ゲート
If a UBB is used
  • ギャラクシー
  • Ends turn
70% HP
  • ロスト・ソウル
50% HP
  • アキレア・ベネフィット
40% HP
  • ロスト・ソウル
20% HP
  • ディザイア
    • Starts a 4 turn timer which uses ディザイア each time it triggers
    • This timer is from the turn ディザイア was first used, not the start of the battle
Timers
Timers are from start of battle unless specified otherwise
Always
  • オブリーオ
    • 9 turn timer
  • メモリア
    • Can only be activated after オブリーオ
    • Requires the player to deal 200 damage in a single turn to activate
    • Beneficial to the player - Lucius has 100% mitigation due to オブリーオ; this skill removes it
  • ロスト・ソウル
    • 5 turn timer
    • Targets either highest HP unit or lowest HP unit (50% chance each)
  • リフレイン
    • 3 turn timer
  • ルミネスシャイン
    • 2 turn timer
  • エタニティ
    • 10% chance per action, cannot override any other part of the AI
    • No usage limit
Under 50% HP
  • アキレア・ベネフィット
    • 4 turn timer
Normal Attacks
  • 20% chance: Random unit over 50% HP
  • 20% chance: Random unit over 50% BB Gauge
  • 15% chance: Lowest HP unit
  • Else, random target

Form 3
Stats
Actions per Turn: 4
ATK: 5000
DEF: 3000
HP: 2000000
Resistances:
  • Curse, Paralysis: 100%
  • Poison: 90%
  • Weakness, Injury, Sickness: 50%
  • BC Drop Rate (Base): 25%
    • Reduces base drop rate to 26.25%
  • BC Drop Rate (Buffs + Passives): 50%
  • HC Drop Rate (Base): 25%
    • Reduces base drop rate to 7.5%
  • HC Drop Rate (Buffs + Passives): 50%
  • Critical Damage (Base): 50%
    • Reduces base crit damage bonus to 25%
  • Critical Damage (Buffs + Passives): 100%
    • No crit damage increases will function
  • Elemental Weakness Damage (Buffs + Passives): 100%
  • Spark Damage (Buffs + Passives): 20%
Skills
  1. エスペラント
    • AoE
    • +20% Damage Modifier, +50 Flat ATK (6060 damage)
    • Fills player OD gauge by 50%
  2. ブレイブ・クローズ
    • AoE
    • No damage
    • LS Lock, 2 turns
    • BB Drain: 25~50%
    • Fills player OD gauge by 75%
  3. ロスト・ソウル
    • Single Target
    • HP% Damage: 120~130% of max HP
    • Fills player OD gauge by 50%
    • Used 3 times on random targets after 80% HP
  4. セイクリッド・ソング
    • Self-buff
    • +80% ATK, 3 turns (+4000 damage to non-fixed/HP% damage attacks)
    • +200% DEF, 3 turns (6000 DEF / -2000 damage taken)
    • Angel Idol (self-heal 200000 HP when triggered)
    • Used after Lucius has been dealt at least 1% HP damage
  5. 異界の光
    • Self-buff
    • +25% ATK, 2 turns (+1250 damage to non-fixed/HP% damage attacks)
    • Burst heal for 50000~100000
  6. ゲート・オブ・ルシアス
    • Self-buff
    • Adds all elements to attacks, 999 turns
    • Used on first turn, active for entire phase
  7. ゲート
    • AoE
    • +250% Damage Modifier, +500 Flat ATK (19250 damage)
    • Fills player OD gauge by 100%
    • Used at 50% HP, 25% HP and on a 4 turn timer below 25% HP
AI
All targets are random unless stated otherwise; all thresholds happen once during the fight unless stated otherwise; all skill uses are once per turn unless stated otherwise.
Thresholds
First Turn
  • ゲート・オブ・ルシアス
99% HP
  • セイクリッド・ソング
80% HP
  • ロスト・ソウル
    • Uses 3 times
50% HP
  • ゲート
  • Ends turn
25% HP
  • ゲート
  • Ends turn
Timers
Always
  • セイクリッド・ソング
    • 4 turn timer
  • 異界の光
    • 4 turn timer
Under 25% HP
  • ゲート
    • 4 turn timer
    • Ends turn
    • Previous timers still activate first!
Always (Part 2)
  • ロスト・ソウル
    • 5 turn timer
  • ブレイブ・クローズ
    • 6 turn timer
  • エスペラント
    • 20% chance per action, cannot override any other part of the AI
    • No usage limit
Normal Attacks
  • 20% chance: Random unit over 50% HP
  • 20% chance: Random unit over 50% BB Gauge
  • 15% chance: Lowest HP unit
  • Else, random target

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