This is an very complex fight and it took me 3 hours to read through the data and write this post. Lucius has strong levels of BS.
New mechanics introduced:
- Spark damage resistance
- JP version of shield
- Punishes players for using UBB in phase 2
- Almost completely forced squad death (only survivable with "chance to reduce damage to 1" or angel idol LS, ES and spheres)
- Lucius can fill your BB gauge and OD gauge
Quick terminology breakdown for resistances
- Status effect resistances (Poison, Curse, Paralysis, Injury, Sickness, Weakness)
- Acts as a multiplier, [Status Effect Chance] x [100% - Resistance]
- BC Drop (Base)
- Acts as a multiplier, [35%] x [100% - Resistance]
- As the final value is always the same, I'll state it
- BC Drop (Buffs + Passives)
- Acts as a multiplier, [Sum of Buffs + Passives] x [100% - Resistance]
- Doesn't affect the base drop rate
- HC Drop (Base)
- Acts as a multiplier, [10%] x [100% - Resistance]
- As the final value is always the same, I'll state it
- HC Drop (Buffs + Passives)
- Acts as a multiplier, [Sum of Buffs + Passives] x [100% - Resistance]
- Doesn't affect the base drop rate
- Crit Damage (Base)
- Acts as a multiplier, [50~60%] x [100% - Resistance]
- As the final value is always the same, I'll state it
- Crit Damage (Buffs + Passives)
- Acts as a multiplier, [Sum of Buffs + Passives] x [100% - Resistance]
- Doesn't affect the base crit damage
- Elemenal Weakness Damage (Base)
- Acts as an additive penalty, [50%] - [Resistance]
- As the final value is always the same, I'll just state it
- Elemental Weakness Damage (Buffs + Passives)
- Acts as an additive penalty, [Sum of Buffs + Passives] - [Resistance]
- Doesn't affect the base elemental damage
- Spark Damage (Base)
- Acts as a multiplier, [50%] x [100% - Resistance]
- As the final value is always the same, I'll state it
- Spark Damage (Buffs + Passives)
- Acts as a multiplier, [Sum of Buffs + Passives] x [100% - Resistance]
- Doesn't affect the base spark damage
Form 1
Stats
Actions per Turn: 4
ATK: 4000
DEF: 2000
HP: 4000000
DEF: 2000
HP: 4000000
Resistances:
- Curse, Poison, Paralysis: 100%
- Weakness, Injury, Sickness: 50%
- BC Drop Rate (Base): 25%
- Reduces base drop rate to 26.25%
- BC Drop Rate (Buffs + Passives): 50%
- HC Drop Rate (Base): 25%
- Reduces base drop rate to 7.5%
- HC Drop Rate (Buffs + Passives): 50%
- Critical Damage (Base): 50%
- Reduces base crit damage bonus to 25%
- Critical Damage (Buffs + Passives): 100%
- No crit damage increases will function
- Elemental Weakness Damage (Buffs + Passives): 100%
- Spark Damage (Buffs + Passives): 20%
Skills
Form 1
- エタニティ
- AoE
- +20% damage modifier, +50 Flat ATK (4860 damage)
- ミーティア
- Single Target
- Fixed Damage: 8000
- ルーン
- Single Target
- +80% damage modifier (7200 damage)
- Grants self DEF Ignore, 1 turn
- Clears all buffs on target
- Damage calculation after buff wipe and DEF ignore activate - only guarding and mitigation passives will affect it
- デスティニー
- Single Target
- HP% Damage: 160% of max HP
- エンドレス (Endless - Maxwell)
- AoE
- +100% Damage Modifier, +200 Flat ATK (8400 damage)
- Deals Light elemental damage in addition to Lucius' base element
- Uses as first attack
- 異界の光
- Self-buff
- +40% ATK, 3 turns (+1600 damage to all attacks)
- Burst heal for 200000 HP
- Apparently never used in this phase
- アビス・フォール
- AoE
- HP% Damage: 65~70% of max HP
- デッドリーエンド
- Single Target
- HP% Damage: 160% of max HP
- エンドレス (Endless - Cardes)
- AoE
- +150% Damage Modifier, +200 Flat ATK (10500 damage)
- Deals Dark elemental damage in addition to Lucius' base element
- 75% HP threshold
- インフィニティワールド
- AoE
- +10% Damage Modifier (4400 damage)
- 50% chance to cause Curse
- 50% chance to cause Paralysis
- 50% chance to cause Weakness
- グロリアス (Glorious)
- AoE
- HP% Damage: 500~800% of max HP
- LS Lock: 999 turns
- LS Lock activates before damage is calculated, so only buffs can reduce the damage
- After the player passes 40% HP, Lucius will use 力を溜めている. If the player uses BB with all units on the next turn, Glorious will be skipped.
- ルピナス・アローン
- AoE
- +30% Damage Modifier, +100 Flat ATK (5330 damage)
- LS Lock: 3 turns
- BB Drain: 20~25%
- LS Lock activates after damage is calculated, so leader skills can reduce the damage
- エクステンション
- Single Target
- HP% damage: 170% of max HP
- エンドレス (Endless - Zevalhua)
- AoE
- +200% Damage Modifier, +200 Flat ATK (12600 damage)
- Deals Dark elemental damage in addition to Lucius' base element
- 50% HP Threshold
- アグレッション
- AoE
- +15% Damage Modifier (4600 damage)
- 100% DoT for 2 turns (4000 damage)
- ヴォイド・カーサリティ
- Single Target
- HP% damage: 120~140% of max HP
- Clears all buffs on target
- Clears buffs before damage is calculated, so only mitigation passives and guarding can reduce the damage
- アシミレイション
- AoE
- HP% Damage: 60% of max HP
- Ignores mitigation
- Used if the entire squad activates BB on any turn after エンドレス (Endless - Afla Dilith)
- エンドレス (Endless - Afla Dilith)
- AoE
- +200% Damage Modifier, +200 Flat ATK (12600 damage)
- Deals Dark elemental damage in addition to Lucius' base element
- 25% HP threshold
- 力を溜めている
- Self-buff
- +200% DEF, 3 turns (4000 DEF / -1333 damage taken)
- どうやらなかなかやるようだな
- Self-buff
- Clears all buffs on self
- 不穏な空気を感じる
- Does nothing
AI
All targets are random unless stated otherwise; all thresholds happen once durng the fight unless stated otherwise; all skill uses are once per turn unless stated otherwise.
Thresholds
Turn 1
- エンドレス (Endless - Maxwell)
- Ends turn
75% HP
- エンドレス (Endless - Cardes)
- Ends turn
50% HP
- エンドレス (Endless - Zevalhua)
- Ends turn
40% HP
- 力を溜めている
- Ends turn
Turn after 力を溜めている
- どうやらなかなかやるようだな
- Only if all units used BB this turn
- Ends turn
Turn after 力を溜めている
- グロリアス
- Ends turn
25% HP (First turn)
- エンドレス (Endless - Afla Dilith)
- 不穏な空気を感じる
- Ends turn
After 25% HP
- Only if BB all units used BB this turn
- Once only
- アシミレイション
- Ends turn
Timers
These timers all run from the start of the fight.
Over 75% HP
- ルーン
- 6 turn timer
- デスティニー
- 3 turn timer
- ミーティア
- 1 turn timer
- デスティニー prevents this
- ルーン doesn't
- エタニティ
- 15% chance on any action, cannot override any other part of the AI
- No usage limit
Between 75-50% HP
- デッドリーエンド
- 3 turn timer
- 50% activation chance
- Targets highest HP unit
- デスティニー
- 3 turn timer
- Activates if デッドリーエンド doesn't
- Targets highest DEF unit
- アビス・フォール
- 1 turn timer
- Prevented by previous timers
- エタニティ
- 15% chance on any action, cannot override any other part of the AI
- No usage limit
Between 50-25% HP
- デッドリーエンド
- 3 turn timer
- 20% activation chance
- Targets highest HP unit
- デスティニー
- 3 turn timer
- 25% activation chance
- Can only activate if デッドリーエンド doesn't
- Targets highest HP unit
- エクステンション
- 3 turn timer
- Activates if デッドリーエンド and デスティニー don't
- Targets lowest HP unit
- ルピナス・アローン
- 4 turn timer
- Prevented by previous timers
- インフィニティワールド
- 15% chance on any action, cannot override any other part of the AI
- No usage limit
Below 25% HP
- デッドリーエンド
- 3 turn timer
- 15% activation chance
- Targets highest HP unit
- デスティニー
- 3 turn timer
- 20% activation chance
- Prevented if any previous timer activates
- Targets highest DEF unit
- エクステンション
- 3 turn timer
- 25% activation chance
- Prevented if any previous timer activates
- Targets lowest HP unit
- ヴォイド・カーサリティ
- 3 turn timer
- Prevented if any previous timer activates
- Targets lowest HP unit
- アグレッション
- 2 turn timer
- Prevented if any previous timer activates
- インフィニティワールド
- 15% chance on any action, cannot override any other part of the AI
- No usage limit
- エタニティ
- 1 turn timer
- 20% chance
Normal Attacks
- 10% chance: Random unit over 50% HP
- 15% chance: Lowest HP unit
- Else, random target
Form 2
Stats
Actions per Turn: 4
ATK: 4500
DEF: 3000
HP: 4000000
DEF: 3000
HP: 4000000
Resistances:
- Curse, Poison, Paralysis, Injury: 100%
- Sickness: 80%
- Weakness: 25%
- BC Drop Rate (Base): 25%
- Reduces base drop rate to 26.25%
- BC Drop Rate (Buffs + Passives): 50%
- HC Drop Rate (Base): 25%
- Reduces base drop rate to 7.5%
- HC Drop Rate (Buffs + Passives): 50%
- Critical Damage (Base): 50%
- Reduces base crit damage bonus to 25%
- Critical Damage (Buffs + Passives): 100%
- No crit damage increases will function
- Elemental Weakness Damage (Buffs + Passives): 100%
- Spark Damage (Buffs + Passives): 20%
Skills
- エタニティ
- AoE
- +20% Damage Modifier, +10% Damage Multiplier, +50 Flat ATK (6006 damage)
- リフレイン
- AoE
- +40% Damage Modifier (6300 damage)
- 50% DoT, 2 turns (2250 damage)
- ルミネスシャイン
- Random Target split over 5 hits
- +400% Damage Modifier (22500 damage)
- Note that DEF is only going to be 20% effective against each individual hit regardless of how many hits a unit takes
- Used at 70% HP and 40% HP
- ロスト・ソウル
- Single Target
- HP% damage: 120~130% of max HP
- Clears all buffs on target
- Clears buffs before damage is calculated, so only mitigation passives and guarding can reduce the damage
- オブリーオ
- Self-buff
- Grants self 80% BC Drop Resistance (Buff, Passive and Base) for 999 turns, bring the total over 100% - no BC drops while active
- Grants self 100% Mitigation for 999 turns
- BB Drain on player units: 100%
- メモリア
- Self-buff
- Removes all buffs on self
- Grants player units instant BC fill up to 50%
- Can be activated by dealing 200 damage after Lucius uses オブリーオ; additional hit count and spark damage buffs recommended.
- ディザイア
- Self-buff
- Removes all buffs on self
- Grants self 90% mitigation until 70000 damage has been prevented
- Used at 20% HP, recast every 4 turns after that
- 異界の光
- Self-buff
- +40% ATK, 3 turns (+1600 damage to non-fixed/HP% damage attacks)
- Burst heal for 200000
- Seemingly never used in this phase
- オルディニス
- Self-buff
- DEF Ignore, 2 turns
- アキレア・ベネフィット
- Self-buff
- +50% ATK, 3 turns (+2250 damage to non-fixed/HP% damage attacks)
- +20% DEF, 3 turns (1200 DEF / -400 damage taken)
- Used at 50% HP
- ゲート
- AoE
- +300% Damage Modifier, +500 Flat ATK (20000 damage)
- BB Drain: 50%
- Used 7 turns after オブリーオ.
- 何かが開く音が…聞こえる… will be used 1 turn in advance as warning
- ギャラクシー
- AoE
- +1500% Damage Modifier, +500 Flat ATK (80000 damage)
- BB Drain: 100%
- Clears all buffs on targets
- Damage is calculated after buff removal - only passive effects and guarding can reduce the damage
- First attack of this phase - impossible to survive except for previously mentioned "chance to reduce damage to 1" effects and angel idol LS/ES/Spheres (not buffs)
- Attack is used again if the player ever activates a UBB during this phase
- 何かが開く音が…聞こえる…
- Does nothing
AI
All targets are random unless stated otherwise; all thresholds happen once during the fight unless stated otherwise; all skill uses are once per turn unless stated otherwise.
Thresholds
100% HP
- ギャラクシー
- Ends turn
90% HP
- オブリーオ
- Ends turn
6 turns after オブリーオ * 何かが開く音が…聞こえる…
Turn after 何かが開く音が…聞こえる… * ゲート
If a UBB is used
- ギャラクシー
- Ends turn
70% HP
- ロスト・ソウル
50% HP
- アキレア・ベネフィット
40% HP
- ロスト・ソウル
20% HP
- ディザイア
- Starts a 4 turn timer which uses ディザイア each time it triggers
- This timer is from the turn ディザイア was first used, not the start of the battle
Timers
Timers are from start of battle unless specified otherwise
Always
- オブリーオ
- 9 turn timer
- メモリア
- Can only be activated after オブリーオ
- Requires the player to deal 200 damage in a single turn to activate
- Beneficial to the player - Lucius has 100% mitigation due to オブリーオ; this skill removes it
- ロスト・ソウル
- 5 turn timer
- Targets either highest HP unit or lowest HP unit (50% chance each)
- リフレイン
- 3 turn timer
- ルミネスシャイン
- 2 turn timer
- エタニティ
- 10% chance per action, cannot override any other part of the AI
- No usage limit
Under 50% HP
- アキレア・ベネフィット
- 4 turn timer
Normal Attacks
- 20% chance: Random unit over 50% HP
- 20% chance: Random unit over 50% BB Gauge
- 15% chance: Lowest HP unit
- Else, random target
Form 3
Stats
Actions per Turn: 4
ATK: 5000
DEF: 3000
HP: 2000000
DEF: 3000
HP: 2000000
Resistances:
- Curse, Paralysis: 100%
- Poison: 90%
- Weakness, Injury, Sickness: 50%
- BC Drop Rate (Base): 25%
- Reduces base drop rate to 26.25%
- BC Drop Rate (Buffs + Passives): 50%
- HC Drop Rate (Base): 25%
- Reduces base drop rate to 7.5%
- HC Drop Rate (Buffs + Passives): 50%
- Critical Damage (Base): 50%
- Reduces base crit damage bonus to 25%
- Critical Damage (Buffs + Passives): 100%
- No crit damage increases will function
- Elemental Weakness Damage (Buffs + Passives): 100%
- Spark Damage (Buffs + Passives): 20%
Skills
- エスペラント
- AoE
- +20% Damage Modifier, +50 Flat ATK (6060 damage)
- Fills player OD gauge by 50%
- ブレイブ・クローズ
- AoE
- No damage
- LS Lock, 2 turns
- BB Drain: 25~50%
- Fills player OD gauge by 75%
- ロスト・ソウル
- Single Target
- HP% Damage: 120~130% of max HP
- Fills player OD gauge by 50%
- Used 3 times on random targets after 80% HP
- セイクリッド・ソング
- Self-buff
- +80% ATK, 3 turns (+4000 damage to non-fixed/HP% damage attacks)
- +200% DEF, 3 turns (6000 DEF / -2000 damage taken)
- Angel Idol (self-heal 200000 HP when triggered)
- Used after Lucius has been dealt at least 1% HP damage
- 異界の光
- Self-buff
- +25% ATK, 2 turns (+1250 damage to non-fixed/HP% damage attacks)
- Burst heal for 50000~100000
- ゲート・オブ・ルシアス
- Self-buff
- Adds all elements to attacks, 999 turns
- Used on first turn, active for entire phase
- ゲート
- AoE
- +250% Damage Modifier, +500 Flat ATK (19250 damage)
- Fills player OD gauge by 100%
- Used at 50% HP, 25% HP and on a 4 turn timer below 25% HP
AI
All targets are random unless stated otherwise; all thresholds happen once during the fight unless stated otherwise; all skill uses are once per turn unless stated otherwise.
Thresholds
First Turn
- ゲート・オブ・ルシアス
99% HP
- セイクリッド・ソング
80% HP
- ロスト・ソウル
- Uses 3 times
50% HP
- ゲート
- Ends turn
25% HP
- ゲート
- Ends turn
Timers
Always
- セイクリッド・ソング
- 4 turn timer
- 異界の光
- 4 turn timer
Under 25% HP
- ゲート
- 4 turn timer
- Ends turn
- Previous timers still activate first!
Always (Part 2)
- ロスト・ソウル
- 5 turn timer
- ブレイブ・クローズ
- 6 turn timer
- エスペラント
- 20% chance per action, cannot override any other part of the AI
- No usage limit
Normal Attacks
- 20% chance: Random unit over 50% HP
- 20% chance: Random unit over 50% BB Gauge
- 15% chance: Lowest HP unit
- Else, random target
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